Naoto in Blazblue Entropy Effect is very silly and over the top. His spotdodge allows you to just stand still and ignore a bunch of damage and his moves throw him and damage all over the screen. The only problem is he flings himself into spikes a bit too often.
The new update for BBEE seems to also change the meta up a bit. You can't restrict potential choices any more, but refreshes are now used EVERYWHERE, so you can reset shops at the cost of those refreshes. This changes all the conventional wisdom about pathing; you only need one shop and some refreshes to turn cash into potentials (And unlike a lot of other things there's not any way to tighten the difficulty to make you need those refreshes elsewhere.). And advanced battles now always give potentials. Routing is just a lot less retarded all around now, thankfully. The old retarded conventional wisdom of "Um you have to click shop over potential because shop can be TWO potentials!" is thankfully shot dead and buried.
The new update for BBEE seems to also change the meta up a bit. You can't restrict potential choices any more, but refreshes are now used EVERYWHERE, so you can reset shops at the cost of those refreshes. This changes all the conventional wisdom about pathing; you only need one shop and some refreshes to turn cash into potentials (And unlike a lot of other things there's not any way to tighten the difficulty to make you need those refreshes elsewhere.). And advanced battles now always give potentials. Routing is just a lot less retarded all around now, thankfully. The old retarded conventional wisdom of "Um you have to click shop over potential because shop can be TWO potentials!" is thankfully shot dead and buried.
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